A note to clarify the location of Wolf’s Ear- It is located on the map of Varisia at the northern most tip of Ember lake, where the lampblack river meets the lake.
What I wanted to work on next for Wolf’s Ear were some taverns for the town. Mainly because every adventuring group eventually goes for food and beer and you can’t beat the pc-to-npc role-playing possibilities that can all taken place in a tavern. I wanted three taverns, so there would appear to be some options for players. There is one tavern that is more interesting than the rest, with the intent that players would gravitate toward that tavern.
The Image attached to this post is of Monk's Hood, aka "Wolf's Bane".
Three Inns & Taverns
From the outside the Gray Turtle is as drab and boring a tavern as anyone would ever see. That is exactly how the locals like it. This tavern is the common nightly meeting place for many of the town’s residents that don’t want to be bothered by any guests to the town.
Though there are rooms to rent, vistors to Wolf’s Ear will find that they always seem to be taken up by long term renters. The Tavern’s owner, Dorin (Variscian Male) will point out-of-towners to one of the other two taverns.
The Sacred prostitutes are never found here, as the locals already know they can always go to the temple of Calistria if they need to contract their services.
The locals of wolf’s ear tell visitors the tavern gets its name from the abundant Monkshood, aka Wolf’s bane, that grows in pots, patios and trellises around the tavern. Of course, some choose to believe there must be something more sinister in the tavern’s history. The tavern’s owner, Hoydan (Variscian Human Female) tries to convince visitors that even before the werewolf incident in the town, this tavern has always had its name. Hoydan, now in her 40’s, inherited this tavern from her father and it has been a fixture of town life for as long as anyone can remember. As travel has increased, this tavern has become a focal point for visitors to the town, particularly those that would be interested in the werewolves in the town’s history. Pathfinders always seem to stay at this inn.
Except for a mounted Wolf’s head (a “normal” wolf, as Hoydan often points out) the inside of the tavern is quite unremarkable, yet comfortable. This is the only place a person can go for any gambling via cards or dice without a prior invitation, since open games are common place every night. A few locals can be seen here, but they usually just come for some of the taverns great food or to win a few coins off guests. The tavern has many rooms of good quality to rent and always has rooms available.
Hoydan has never married and runs the tavern with the assistance of two Chelaxian sisters and their brother who have lived and worked here for the past 6 years. The twin sisters, Aula and Luina, have also never married but have courted several of the local men. Their old brother Manis is possibly the best cook in town, and is known to have once been married but lost his wife in whatever caused this family to flee Chelaxia.
Sacred prostitutes to Calistria can always be found here and display the mark three-bladed mark of Calistria very openly so that there is no question about their right to be the the tavern. They rarely provide their services in the rooms here, but will take their clients across the street to the temple of Calistria. A few of these sacred prostitutes have been known to act as informal bouncers during the few fights that break out. (levels of cleric, fighter or rogue)
This tavern’s sign depicts an old cart, unhitched, with a full load of barrels and crates in the back.
It is run by Kale (Taladan, Male) who spent many years as a merchant before an accident injured his leg and he had to slow down his life considerably. Kale prides himself in remembering everyone that has ever visited his tavern and he is quite popular with the merchants that travel up and down the lampblack river.
The food, drink and rooms are all of average quality. It remains busy as a nexus where traveling and local merchants can meet and talk about their business with like-minded folk. As a result, the tavern is always has guests and is a very quiet, perhaps“boring” place by most pathfinder’s standards.
Calistria’s prostitutes are can be found here every so often, perhaps a few nights a week. They will entertain their clients in the rooms here