I Need New Dice!

"I Need New Dice" is all about my love RPGs and all aspects of the hobby. Right now we're playing the Pathfinder Role Playing Game and finishing up the Rise of the Runelords adventure path.

Friday, 11 September 2009

Something to Grow on

Cyrus Con taught me that it is still possible to have a "huge" player group and have a mechanically sound game that flows well. We had 10 players, plus animal companions, and the pace of the game was just fine.

We kept in mind that there was a bunch of us and we had to keep it flowing. What helped has having the Cyrus Con "rules" written on the white board.

  1. Roll your Damage and to-hit at the same time.
  2. Know your action before your turn.
  3. Don't ask me how something works. Look it up and ask me if you need a clarification.

We tended to also take simultaneous turns. If the fighter was rolling his attacks, there is no reason the rogue couldn't do the same on a totally different target at the same time- the actions wouldn't affect each other. Additionally all initiative was kept track of on the white board so everyone knew how soon they were coming up.

In college I think the biggest group I DMed for was about 15 people. You just never said "no, we're full" back then. It looks like you can still run for a very large large under the Pathfinder RPG rules, but I still have my preference for my normal sized group- 4-6 players. Fewer players allow for more one-on-one time with each PC and increases my ability to give them each spotlight moments

1 comment:

  1. This worked perfectly and was the smoothest combat at high level as well as the initiative order being posted.

    I had tried the AC posting and even the announcing however it didn't seem to work with my group. I am glad that it does work.

    Well done, Cyrus.